![]() ![]() A condition lasts either until it is countered (the prone condition is countered by. ![]() Most conditions, such as blinded, are impairments, but a few, such as invisible, can be advantageous. The 6th level Druid spell primordial ward, gives resistance to damage type and you can use your reaction to get immunity to fire damage when you take some (the spell then ends at the end of your next turn). An item in a creature’s possession uses the creature’s saving throw bonus unless its own is higherīack to Main Page → 3.5e Homebrew → Class Ability Components → Spells → Druidīack to Main Page → 3. Conditions alter a creature’s capabilities in a variety of ways and can arise as a result of a spell, a class feature, a monster’s attack, or other effect. Magical wood is allowed a saving throw against the spell. Unattended, nonmagical wood gets no saving throw. This acts the same as flesh to stone but only the wood parts of the target are affected. If used on plant creatures or constructs which are mostly wood they must make a fort save or be turned into petrified wood. The amount of wood the caster can petrify is up to two 10-ft. On a successful save, the creature isn't affected. On a failed save, it is restrained as its flesh begins to harden. If the targets body is made of flesh, the creature must make a Constitution saving throw. The petrified wood has a shiny glossy look but is otherwise the same as stone. Flesh to Stone You attempt to turn one creature that you can see within range into stone. The object then starts to change into petrified wood which depending on the makeup of the previous wood have different colors as the new appearance, otherwise it shares the same statistics as stone. The caster touches the designated wooden object. The druid touched the wood table and with a few words turned it into a beautiful petrified appearance.
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